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Tuesday, 21 June 2011

P4 Keywords - just mixed definitions

 

 

 

 

P4 Keywords - just mixed definitions

 

<<Y11 unit 4 matching1.htm>>

<<Y11 unit 4 matching2.htm>>

<<Y11 unit 4 crosswords.htm>>

 

 

24 February 2011

14:43

 

Step 1 = Unscramble the Keywords and Mixed Definitions sheet:

o   Kinaesthetic Learners = Cut and Stick

o   Visual Learners = type out and blog

 

Step 2 =   Check your keywords by using one of the following online games.  Mark each keyword with a red pen.  Correct any mistakes.

·         http://www.patana.ac.th/LearningObjects/%7B6B1B5FCC-5C7F-4006-879F-8AB0242337C1%7D_Y11%20unit%204%20matching1.htm

·         http://www.patana.ac.th/LearningObjects/%7B13E1C74F-83AE-48D4-85EF-A14ADC441FED%7D_Y11%20unit%204%20matching2.htm

·         http://www.patana.ac.th/LearningObjects/%7B77B26252-136C-4160-9BAD-A34666E3DD88%7D_Y11%20unit%204%20crosswords.htm

<<Unit 4 Keywords and Definitions.doc>>

Image001

 

Created with Microsoft OneNote 2010 by MABA
One place for all your notes and information


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The direction of the friction force is always in the opposite direction to the motion.'; F[3][1] = 4; F[4] = new Array(); F[4][0]='The force of gravity on a mass of one kilogram. The unit is Newtons per kilogram. The value of g on Earth is 10N/kg

'; F[4][1] = 5; F[5] = new Array(); F[5][0]='Objects have more gravitational potential energy when they are higher up in the Earth\'s gravitational field. GPE = mgh

'; F[5][1] = 6; F[6] = new Array(); F[6][0]='Substances that do not conduct heat very well'; F[6][1] = 7; F[7] = new Array(); F[7][0]='The unit of energy. One joule is the energy transferred if we push an object with a 1 Newton force for 1 metre. 1 J = 1 Nm.

'; F[7][1] = 8; F[8] = new Array(); F[8][0]='Moving objects have kinetic energy. Fast, massive objects have more kinetic energy than slow, light objects KE = ½ m v2'; F[8][1] = 9; F[9] = new Array(); F[9][0]='Energy cannot be created or destroyed. Also known as “The Principle of Conservation of Energy”

'; F[9][1] = 10; F[10] = new Array(); F[10][0]='Some energy always becomes unusable whenever energy is transferred. Shown by the fact that some energy is always wasted as heat during an energy transfer.'; F[10][1] = 11; F[11] = new Array(); F[11][0]='Amount of energy transferred every second. The energy can be transferred from somewhere (e.g. a power station) or to somewhere (e.g. an electric kettle). Power = energy transferred / time taken. P = E / t.'; F[11][1] = 12; F[12] = new Array(); F[12][0]='Unit of power. One watt is one joule transferred every second. 1 W = 1 J/s.


'; F[12][1] = 13; F[13] = new Array(); F[13][0]='Force of gravity on a mass. W = m x g. The unit of weight is the Newton.'; F[13][1] = 14; F[14] = new Array(); F[14][0]='Energy transferred when a job is done. Work = force x distance moved in direction of force. Wd = F x d.

'; F[14][1] = 15; D = new Array(); D[0] = new Array(); D[0][0]='conductors of heat'; D[0][1] = 1; D[0][2] = 0; D[1] = new Array(); D[1][0]='efficiency'; D[1][1] = 2; D[1][2] = 0; D[2] = new Array(); D[2][0]='force (F)'; D[2][1] = 3; D[2][2] = 0; D[3] = new Array(); D[3][0]='Friction'; D[3][1] = 4; D[3][2] = 0; D[4] = new Array(); D[4][0]='gravitational field strength (g)'; D[4][1] = 5; D[4][2] = 0; D[5] = new Array(); D[5][0]='gravitational potential energy (GPE)'; D[5][1] = 6; D[5][2] = 0; D[6] = new Array(); D[6][0]='insulators of heat'; D[6][1] = 7; D[6][2] = 0; D[7] = new Array(); D[7][0]='Joule (J)'; D[7][1] = 8; D[7][2] = 0; D[8] = new Array(); D[8][0]='kinetic energy (KE)'; D[8][1] = 9; D[8][2] = 0; D[9] = new Array(); D[9][0]='law of energy, first'; D[9][1] = 10; D[9][2] = 0; D[10] = new Array(); D[10][0]='law of energy, second'; D[10][1] = 11; D[10][2] = 0; D[11] = new Array(); D[11][0]='Power (P)'; D[11][1] = 12; D[11][2] = 0; D[12] = new Array(); D[12][0]='Watt (W)'; D[12][1] = 13; D[12][2] = 0; D[13] = new Array(); D[13][0]='Weight (W)'; D[13][1] = 14; D[13][2] = 0; D[14] = new Array(); D[14][0]='Work (Wd or E)'; D[14][1] = 15; D[14][2] = 0; function ReduceItems2(){ var ItemToDump=0; var j=0; while (F.length > QsToShow){ ItemToDump = Math.floor(F.length*Math.random()); for (j=ItemToDump; j 0){AnswersTried += ' | ';} var i, j; for (i=0; i0){AnswersTried += ',';} AnswersTried += D[i][1] + '.' + D[i][2] + ''; if ((D[i][2] == D[i][1])&&(D[i][2] > 0)){ TotalCorrect++; } else{ //Change made for version 6.0.3.41: don't send wrong items home, //show them in a more conspicuous way. // DC[i].GoHome(); DC[i].SetL(DC[i].GetL() + 10); DC[i].Highlight(); } } Score = Math.floor((100*(TotalCorrect-Penalties))/F.length); var AllDone = false; if (TotalCorrect == F.length) { AllDone = true; } if (AllDone == true){ Feedback = YourScoreIs + ' ' + Score + '%.'; ShowMessage(Feedback + '
' + CorrectResponse); } else { Feedback = YourScoreIs + ' ' + Score + '%.' + '
' + IncorrectResponse; ShowMessage(Feedback); Penalties++; // Penalty for inaccurate check } //If the exercise is over, deal with that if ((AllDone == true)||(TimeOver == true)){ TimeOver = true; Locked = true; Finished = true; setTimeout('Finish()', SubmissionTimeout); WriteToInstructions(Feedback); } } //--> //]]>

Matching exercise

Match the items on the right to the items on the left.
 Check 
'); } //--> //]]>

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